The Use of Games and Play to Achieve Real-World Goals
In the last few years, there has been a growing interest in the application of game elements to real-life goals and tasks. These efforts are often directed towards self-improvement, encouraging...
View ArticleCHI PLAY 2015: HCI, Games, and Gamification
A few weeks ago I attended CHI PLAY 2015, the second edition of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. CHI PLAY is an international and interdisciplinary conference for...
View Article4 Interesting Research Informed Games for Health
A profusion of gamified applications and games for health exist or are being developed every day. However, not all of them are informed by quality theoretical or practical research in order to...
View ArticlePersonalization in Serious Games and Gamified Applications
Personalization in serious games and gamified applications is a new and important research field with several questions that still need to be investigated. Results from initial research suggest that is...
View ArticleChallenge Accepted! The role of challenge for gameful design
There are dozens of different game elements that can be employed for gameful design, from the most well-known points, badges, and leaderboards, to levels and progression, social interaction,...
View ArticleI’m in it for the prize! The role of rewards for gameful design
In my previous post, I talked about the important role of challenge as an element for gameful design. Today I will talk about rewards, a game element that is present in many gameful applications. But...
View ArticleLevel Up! The role of progression for gameful design
Welcome to the final post in this series focused on better understanding some of the most widely used gameful design elements! This post will address progression, one of the basic design elements to...
View ArticleGameful Design Fundamentals: Challenge, Progression, Rewards
These slides are a summary of the post series focused on better understanding some of the most widely used gameful design elements. If you’re interested in reading more, also check the original blog...
View ArticleCivilization V in High Schools: How To Motivate Different Students?
Civilization V screenshot (by Wikipedia) The Verge has recently reported that Civilization V is going to be used in North American high schools beginning next Fall. Publisher Take-Two Interactive...
View ArticlePokémon GO is not Gamification! (It’s a game!)
During the past week, considerable attention has been given in the media to Niantic‘s new game, Pokémon GO! Lots of people are talking about the game’s potential benefits and dangers. One of the many...
View ArticleDefining Clear Goals in Gameful Applications
I have previously talked about the prominent role of challenges in games and gameful applications. Challenging oneself to overcome unnecessary obstacles just for the fun of it is at the heart of a...
View ArticleUnderstanding How the Context Supports Autonomy
Self-determination theory posits autonomy as a basic need that fuels intrinsic motivation. Thus, we consider it an important characteristic of intrinsically enjoyable tasks, including games. We often...
View ArticleThe peak-end rule influences enjoyment of games
The peak-end rule is a psychological heuristic that explains how people judge an experience largely based on its peak (i.e., its most intense point) and its end, rather on the whole experience. A...
View ArticleCollection Interfaces for Digital Game Objects
Originally published by the HCI Games Group. Sample favourite digital game objects. Please see linked original publication for credits. The HCI Games Group collaborated with a research project that...
View ArticleGamification Insights from Professional Development Event in Toronto
Last week, Ryerson University‘s Chang School of Continuing Education organized a one-day professional development and networking event in Toronto, Canada. The event focused on serious games and...
View ArticleGamification User Types or Player Traits: When should I use each one of them?
At the HCI Games Group, we have been working for the past few years in two related projects: the validation of the Gamification User Types Hexad and the study of player typologies, which recently led...
View ArticleHow do students differ in gamified education?
Originally published in the ACM XRDS blog. Gamification of University-level courses is becoming a common practice, as many professors decide to try offering their students a more engaging learning...
View ArticleWhat is Gamification—and other definitions
Although I have been writing on this blog for several years now, I had not yet attempted to provide a definition of gamification because we already had plenty of definitions out there. But our...
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